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Order 13 starts like an ordinary shift in a large warehouse, where players receive orders, search for items, and prepare packages for shipment. Each task seems straightforward — find the right shelf, grab the requested item, and pack it at the desk. But something feels off from the very beginning. The silence is too deep, and the flickering lights make every corner feel a little too dark. With a daily quota to meet, players can’t afford to waste time, but working faster means spending more time in the aisles, where the sense of being watched only grows stronger.
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Order 13 starts like an ordinary shift in a large warehouse, where players receive orders, search for items, and prepare packages for shipment. Each task seems straightforward — find the right shelf, grab the requested item, and pack it at the desk. But something feels off from the very beginning. The silence is too deep, and the flickering lights make every corner feel a little too dark. With a daily quota to meet, players can’t afford to waste time, but working faster means spending more time in the aisles, where the sense of being watched only grows stronger.
As players move through the warehouse, the space itself starts to feel like more than just a workplace. Subtle environmental changes, strange noises, and the feeling that something is following close behind turn every item retrieval into a risk. The warehouse almost seems alive, and every shift brings new signs that the building may be hiding something much darker than missing inventory. Players need to manage their fear while keeping up with the relentless flow of orders, balancing their own nerves with the need to keep working.
Outside of the warehouse tasks, players have a personal reason to keep going — their cat is waiting at home. Paychecks go toward keeping their pet fed and entertained, adding a personal connection to each successful shift. The more mistakes players make, the smaller the paycheck, directly affecting their ability to care for their only companion. Order 13 mixes task management with slow-building dread, turning a simple job into a fight to keep control over both work and personal life as the warehouse’s true nature starts to show itself.
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