Project Sekai

Pizzy’s Parlor

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Pizzy’s Parlor is a short first-person game that follows a father trying to complete a normal day. The story begins inside a small pizzeria where he works. After his shift, he plans to pick up his son from school and buy groceries before heading home. The plan quickly falls apart when strange things start happening. Each location he visits turns from an ordinary stop into a mysterious and confusing place. The game continues through a sequence of connected chapters, each one building on what came before.

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Pizzy’s Parlor is a short first-person game that follows a father trying to complete a normal day. The story begins inside a small pizzeria where he works. After his shift, he plans to pick up his son from school and buy groceries before heading home. The plan quickly falls apart when strange things start happening. Each location he visits turns from an ordinary stop into a mysterious and confusing place. The game continues through a sequence of connected chapters, each one building on what came before.

Gameplay and Chapter Design

The game is divided into chapters, each showing a new location and a short scenario. The first chapter starts inside the pizzeria, followed by stops at the school, store, and other local places. What begins as routine soon becomes difficult to explain. The player can move around, explore, and interact with objects, but the story moves forward in a fixed order. Each chapter changes how the environment feels and pushes the player toward the next part of the father’s journey.

Main locations and moments include:

·         The pizzeria where the shift ends

·         Picking up the son from school

·         A darkened store after the lights go out

·         The candy store and bakery with hidden changes

·         The meat shop, taco stand, and ice cream shop

·         A return to the meat shop for the final scene

Story Progression

Each stop on the father’s route introduces new events that seem to break normal reality. The player experiences these moments through his eyes, with no clear explanation of why things are happening. The routine of working, buying food, and caring for the son turns into a pattern that loops and repeats. The further the story goes, the more places begin to blend together, leading the player back to where it all began. The structure keeps moving without pauses or alternate endings.

Atmosphere and Player Role

The player’s task is to move through each location and watch what happens. There are no puzzles or combat sequences. The challenge lies in noticing the small changes that connect the chapters. Familiar places begin to shift in subtle ways, and every scene adds to the question of what is real. The player becomes both a witness and a participant in the father’s confusion.

Pizzy’s Parlor tells a story through simple movement and location changes. The journey from the pizzeria to the final encounter links everyday places into one continuous path. What starts as a normal day becomes a strange loop that leaves the father — and the player — unsure where the line between routine and illusion begins.

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