Project Sekai

Road Of Fear

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Road Of Fear is a short psychological horror game that begins with a simple road trip and quickly turns into a survival scenario. Created by ZestosYt, the game places players in the role of Ryan, who is traveling with friends when their car breaks down near a remote hill. What starts as a quiet evening soon shifts into a tense and disorienting experience involving vehicle instability, eerie surroundings, and unknown dangers hidden in the forest. The game combines both driving mechanics and first-person exploration in a single continuous sequence.

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Road Of Fear is a short psychological horror game that begins with a simple road trip and quickly turns into a survival scenario. Created by ZestosYt, the game places players in the role of Ryan, who is traveling with friends when their car breaks down near a remote hill. What starts as a quiet evening soon shifts into a tense and disorienting experience involving vehicle instability, eerie surroundings, and unknown dangers hidden in the forest. The game combines both driving mechanics and first-person exploration in a single continuous sequence.

Driving mechanics and early tension

The first part of Road Of Fear focuses on driving. The player controls a car that can behave unpredictably depending on terrain and speed. The road is narrow, and environmental obstacles can cause the vehicle to flip or become stuck. This mechanic adds a sense of vulnerability early in the game, as the player quickly realizes that the car, while offering mobility, is not entirely reliable. Once the vehicle fails, the focus shifts from controlling movement to surviving on foot.

Game elements and structure

The gameplay is built around two main modes: vehicle navigation and forest exploration. Each section offers a different kind of threat and pacing. The game’s key elements include:

·         A drivable vehicle with physical reactions to terrain

·         A large, dark forest for on-foot exploration

·         Environmental sound cues to indicate nearby threats

·         Scripted and random scare sequences

·         Language options for different player regions

This structure allows the player to experience both a false sense of control and complete disorientation, depending on the stage of progression.

Forest sequence and environmental pressure

After the car breaks down, the forest becomes the main setting. The game removes any tools or guidance, requiring the player to rely on subtle environmental changes to navigate. Shadows, sudden noises, and unclear objectives create a feeling of isolation. The pacing slows, but tension increases, as the player is forced to move carefully through areas with limited visibility. The combination of sound design and visual restraint keeps the focus on atmosphere over action.

Player feedback and release format

Road Of Fear was released as a free demo in June 2025 and received attention for its blend of movement-based freedom and psychological suspense. Players praised the use of driving as both a mechanic and a narrative tool. Comments mentioned how the forest scenes contrasted sharply with the earlier driving segment, creating a shift in tone. The game supports multiple languages and has already gathered a following interested in future chapters or expansions.

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