Project Sekai

Scav Prototype

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Scav Prototype takes place on a deserted industrial planet where automated mining operations have long ceased. The player assumes the role of a scavenger deployed to explore abandoned tunnels beneath the surface. These tunnels are unstable, shifting in layout with every descent. There is no living population, no visible civilization — only remnants of machinery and geological formations. The planet itself becomes a system to be studied rather than conquered. The setting is designed to emphasize repetition, risk, and gradual discovery through trial and failure.

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Core Mechanics and Player Objectives

The gameplay is built on endurance and resource control. Each descent begins with limited supplies and uncertain conditions.
The key gameplay elements include:

  • Navigating the cave network while managing energy, hunger, and injuries.
  • Collecting valuable materials or lost cargo within time and resource limits.
  • Avoiding structural collapses and environmental hazards.
  • Returning safely to the surface before total system failure.
    These mechanics form a consistent loop of action and consequence. Each step requires attention to timing and condition, turning simple movement into strategic decision-making.

Progression Through Knowledge

Scav Prototype does not offer traditional upgrades or permanent abilities. Progress occurs through understanding how the world behaves. Each failed attempt provides insight into patterns — where danger appears, how much descent is possible before collapse, and which routes provide optimal safety. The player’s improvement is based on awareness, not power. This method of progression transforms failure into feedback, ensuring that survival depends entirely on memory and planning. Success becomes the accumulation of information rather than numerical advancement.

Design and Interface

The visual layout of Scav Prototype uses a two-dimensional map with limited color and contrast. Darkness defines space, while small visual cues indicate direction and threat. The interface presents only vital data such as stamina, oxygen, and injury status. Sound functions as both warning and guide: creaking rock, falling debris, or silence signal the player’s condition. The technical presentation remains minimal, reinforcing focus on precision and awareness. Each descent looks similar but behaves differently due to the procedural cave generation.

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