Project Sekai

Shift At Midnight

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Shift At Midnight places the player inside a late-night store, working alone during the quietest part of the day. The role seems simple at first: restock items, serve customers, and respond to occasional odd behavior. But something starts to feel wrong. Details don’t line up, faces seem familiar more than once, and some visitors leave without explanation. The store itself stays the same, but the people inside it begin to shift.

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Shift At Midnight places the player inside a late-night store, working alone during the quietest part of the day. The role seems simple at first: restock items, serve customers, and respond to occasional odd behavior. But something starts to feel wrong. Details don’t line up, faces seem familiar more than once, and some visitors leave without explanation. The store itself stays the same, but the people inside it begin to shift.

Checking Identities And Locking Doors

Customers enter one by one, and the player must figure out which ones are real. Some carry documents, others speak strangely, and a few don’t respond at all. The task becomes more than serving—it turns into surveillance. Mistakes have consequences, and hesitation can lead to danger. Over time, the player gains tools to block entry or delay attackers, but each new wave brings more risk.

·         Watch every customer who enters

·         Ask questions and inspect paperwork

·         Board windows and set traps

·         Use hiding spots to avoid detection

·         Act quickly when something changes unexpectedly

Time Management And Shift Progression

The shift plays out in real time, with each minute bringing a new visitor or event. There are no breaks, no save points, and no clear warning before things escalate. What begins as a routine job becomes a test of awareness. The player must balance speed and caution, choosing whether to act or wait. Each hour passed means another chance to survive—or another mistake to fix.

Uncertainty In Familiar Surroundings

The store does not change much, but it begins to feel different. A chair might be out of place, or a shelf slightly moved. The player notices these things slowly, without instruction. The real challenge lies in knowing what to trust. A person who looks normal might not be. A sound in the back room might mean something is already inside. Every detail counts.

One Night, One Test

The game ends when the shift is over—or when the player fails to hold the store. There is no set pattern, so each run may unfold differently. Shift At Midnight uses a single setting and limited time to build tension through decisions. The player must rely on memory, judgment, and quick action. The outcome depends on how well they can manage both the job and what hides beneath it.

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