Advertisement
Silent Still 2 places the player in the perspective of someone experiencing sleep paralysis. The game begins in a dark and quiet space, where movement is restricted and sound plays a key role. The main character is unable to get up or speak, but can observe the room and sense subtle changes. Shadows appear to shift, and distant noises become more noticeable as the experience continues. The goal is not to escape quickly but to observe carefully and endure a series of unsettling moments.
Advertisement
Similiar games
Silent Still 2 places the player in the perspective of someone experiencing sleep paralysis. The game begins in a dark and quiet space, where movement is restricted and sound plays a key role. The main character is unable to get up or speak, but can observe the room and sense subtle changes. Shadows appear to shift, and distant noises become more noticeable as the experience continues. The goal is not to escape quickly but to observe carefully and endure a series of unsettling moments.
As the environment reacts, the player must interpret whether the events are part of a dream or something else entirely. Silent Still 2 avoids traditional action and instead centers around slow progression and limited control. The only option is to pay attention. What starts as a still, ordinary room begins to show irregularities that are hard to explain. Sounds move from one side to the other. Lights fade in and out. The player is meant to remain still, waiting and observing rather than actively exploring.
The version currently available includes the prologue and first chapter. The average session lasts about 20 to 30 minutes and includes the following gameplay features:
· First-person viewpoint with restricted movement
· Audio-driven cues that affect the environment
· Visual changes tied to the player’s state
· Story elements revealed through slow transitions
These elements combine to create a short, continuous session with a focus on atmosphere and pacing. The player has no direct objective beyond experiencing the situation fully and understanding the connection between silence and fear.
Silent Still 2 builds on the foundation of the first game in the series, offering a different version of the sleep paralysis experience. Players who are familiar with the original may notice similarities in structure but will find a new point of view and setting. The narrative is not fully explained in this chapter, but references are made to something beyond what is seen. The design remains grounded in simple mechanics, and most interaction is passive by intention. The story unfolds slowly and without interruption, guided by sound and movement in the edges of the frame.
Silent Still 2 offers a focused simulation of a specific psychological condition. It avoids fast pacing and complex mechanics, choosing instead to present a narrow and structured experience that reflects one state of mind. This version includes only the opening sections, but future updates will expand on the concept. The current build is designed to be played in a single sitting and leaves the player with an open question about what they just experienced and whether it was ever real.
Discuss Silent Still 2