Project Sekai

Sonic Smash Flash 2

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Sonic Smash Flash 2 is a fan-made fighting game that brings together characters from various video game franchises into one platform-based combat system. Players can choose from a roster that includes characters such as Sonic, Mario, Goku, and others, each with distinct movesets and attack styles. The core gameplay centers around dealing damage to opponents and knocking them off the stage. As damage percentages increase, characters become easier to launch, which adds tension to each hit landed during a match. The controls are responsive and allow for directional attacks, aerial moves, and defensive options like dodging and shielding.

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Sonic Smash Flash 2 is a fan-made fighting game that brings together characters from various video game franchises into one platform-based combat system. Players can choose from a roster that includes characters such as Sonic, Mario, Goku, and others, each with distinct movesets and attack styles. The core gameplay centers around dealing damage to opponents and knocking them off the stage. As damage percentages increase, characters become easier to launch, which adds tension to each hit landed during a match. The controls are responsive and allow for directional attacks, aerial moves, and defensive options like dodging and shielding.

Modes and Stage Design

The game includes multiple modes that offer different types of play. Players can fight in free-for-all battles, team matches, or tournament setups. There are also solo modes like training and target practice, which allow players to focus on specific mechanics. The stages are drawn from the universes of the characters featured in the game, ranging from simple platforms to complex terrain with moving hazards. Some stages have dynamic elements that force players to adapt their strategy during a match. This variety supports both fast matches and more strategic encounters depending on player choice.

Visual Style and Sound

Sonic Smash Flash 2 uses 2D sprite-based graphics inspired by classic games, with smooth animations and recognizable visual effects. Each character is animated in a way that reflects their original appearance while fitting into the game’s consistent visual style. Sound design includes music tracks and sound effects that are familiar to fans of the source games. Attacks are accompanied by sharp cues, and background music changes based on the stage. This presentation helps reinforce the crossover concept of the game, creating a fighting experience based on familiar mechanics and responsive inputs.

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