Project Sekai

Storm Grill

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Storm Grill is a small-scale game built around maintaining a single system under constant external pressure. From the opening moment, the player is placed in control of a grill exposed to an ongoing storm that threatens to shut it down. The main objective is to prevent failure for as long as possible by interacting directly with incoming hazards. Progress is measured through survival time and accumulated resources rather than completion of fixed levels.

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Storm Grill is a small-scale game built around maintaining a single system under constant external pressure. From the opening moment, the player is placed in control of a grill exposed to an ongoing storm that threatens to shut it down. The main objective is to prevent failure for as long as possible by interacting directly with incoming hazards. Progress is measured through survival time and accumulated resources rather than completion of fixed levels.

Core Interaction And Survival Loop

The main interaction revolves around responding to falling rain that gradually intensifies. Each droplet represents a direct threat and must be dealt with before it reaches the grill. Input is immediate and repetitive, emphasizing attention and prioritization over complex mechanics. As the storm continues, the pace increases, forcing faster reactions and more efficient use of available upgrades. Each run follows the same structure, creating a consistent loop focused on endurance.

Currency And Upgrade Structure

Resources earned during active play persist between runs and are used to strengthen future attempts. Upgrades are organized in a structured progression system that allows players to specialize their approach. Some improvements enhance direct interaction, while others provide passive effects that reduce pressure during heavy rainfall. These systems are simple to understand and encourage experimentation across multiple runs.

Core progression elements encountered throughout play include:

·         removing incoming rain during active runs

·         earning currency based on survival time

·         unlocking permanent upgrades

·         adjusting strategy based on previous failures

This loop defines how long-term advancement is achieved without altering the basic interaction model.

Difficulty Scaling And Run Variety

Difficulty increases gradually within each session rather than through abrupt changes. Rainfall density, speed, and frequency rise over time, creating natural pressure without introducing new mechanics. This approach ensures that learned behavior remains relevant while still demanding improvement. Failure does not reset progression, which encourages repeated attempts and refinement instead of caution or risk avoidance.

The interface is minimal and focused on clarity. Visual indicators display current resources, storm intensity, and upgrade access without distracting from the central play area. Menus between runs are brief and functional, allowing quick transitions back into action. There are no unnecessary prompts or interruptions during active play, keeping attention on the storm itself.

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