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Teardown is a first-person physics sandbox where players use tools and explosives to destroy fully interactive voxel environments. Every wall, floor, object, and structure in the game can be broken apart piece by piece. The core mechanics focus on creative destruction—buildings can be taken down with sledgehammers, vehicles, bombs, or fire. The game’s engine simulates realistic physical reactions, allowing players to design their own solutions by altering the environment.
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Teardown is a first-person physics sandbox where players use tools and explosives to destroy fully interactive voxel environments. Every wall, floor, object, and structure in the game can be broken apart piece by piece. The core mechanics focus on creative destruction—buildings can be taken down with sledgehammers, vehicles, bombs, or fire. The game’s engine simulates realistic physical reactions, allowing players to design their own solutions by altering the environment.
While Teardown offers full freedom in sandbox mode, its campaign includes structured heist missions. Players must complete objectives like stealing valuables, disabling alarms, or escaping tight security setups within a time limit. Planning plays a central role—players can prepare escape routes, set up explosives in advance, and test tools before triggering alarms. Once an objective is completed, the timer starts, forcing the player to move quickly through a path they built themselves.
Throughout the game, players unlock new tools and vehicles, ranging from blowtorches and planks to cranes and remote bombs. Tools can be upgraded for faster cutting or wider explosions. The game also includes strong modding support, letting players create custom maps, tools, and mission types. This gives Teardown nearly endless replay value, as the community continuously produces new content that takes full advantage of the destruction system.
What sets Teardown apart is how it rewards creativity through destruction. Players aren’t told how to complete a mission—they build the solution themselves by reshaping the environment. A wall can become a doorway, a truck can serve as a bridge, and explosives can open up a path in seconds. There’s no single correct method, only tools and consequences. Whether through chaos or precision, every action leaves a mark, making each attempt feel dynamic and personal.
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