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The Classrooms new update brings a major addition to the game in the form of The Kidrooms, a level that alters both the pacing and structure of gameplay. This new area is built around themes of childhood, with oversized furniture, playful colors, and maze-like layouts that hide something more threatening beneath the surface. As with previous parts of the game, the level is procedurally generated, offering a different experience every time. The unpredictability of the design forces players to constantly adapt to new layouts, threats, and environmental clues.
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The Classrooms new update brings a major addition to the game in the form of The Kidrooms, a level that alters both the pacing and structure of gameplay. This new area is built around themes of childhood, with oversized furniture, playful colors, and maze-like layouts that hide something more threatening beneath the surface. As with previous parts of the game, the level is procedurally generated, offering a different experience every time. The unpredictability of the design forces players to constantly adapt to new layouts, threats, and environmental clues.
The update introduces two new entities that change how players approach exploration. Joey, a dog-like creature with multiple forms, becomes more active when provoked by sound or movement. Sometimes small and slow, sometimes fast and dangerous, Joey is unpredictable and responds to player actions. The second addition, Arachnophone, disguises itself as a harmless gramophone until triggered. Once disturbed, it becomes aggressive and capable of alerting other threats. These entities encourage players to think carefully about how they move and interact with objects.
Several new features accompany this update, designed to improve functionality and raise the tension of each session:
· On-demand equipment switching without pausing the game
· New enemy AI that reacts to sound, timing, and environmental triggers
· Adjustable keybinds and expanded controller support
· Audio redesign with clearer cues for threat proximity and safe areas
· Environmental structures that promote vertical and multi-path navigation
These changes help shift the focus toward quick decision-making and spatial awareness. Players must listen for cues and prepare to use tools without delay.
The controls have been refined to respond more accurately during critical moments. Players can now bind actions to suit personal preference, making it easier to react during close chases or stealth sequences. Equipment like glowsticks and timers can be used directly from the HUD, removing extra steps that used to slow down reactions. Alongside these interface upgrades, the developers have also improved loading performance, entity movement, and lighting consistency. These improvements make the game feel more responsive overall.
The Classrooms new update adds depth without sacrificing the core tension of the original experience. The Kidrooms expands the game’s range of environments and enemy behavior, while mechanical changes allow players to act more naturally under stress. This update reflects the direction of the game’s future development — more dynamic worlds, smarter threats, and systems that push players to stay alert and make fast, meaningful choices.
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