Project Sekai

The Flowertest

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The Flowertest is a short, surreal game where players compete in an eerie flower-scenting competition run by the unpredictable Mr. Nose. With only five minutes of gameplay, it offers a strange but focused experience. You join six contestants in a sterile, off-putting environment filled with cardboard flowers and dimly lit rooms. The task is simple—pick the right perfume and spray each flower the correct number of times. But the tension builds fast when you realize that Mr. Nose isn’t just a judge—he decides who stays and who disappears.

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The Flowertest is a short, surreal game where players compete in an eerie flower-scenting competition run by the unpredictable Mr. Nose. With only five minutes of gameplay, it offers a strange but focused experience. You join six contestants in a sterile, off-putting environment filled with cardboard flowers and dimly lit rooms. The task is simple—pick the right perfume and spray each flower the correct number of times. But the tension builds fast when you realize that Mr. Nose isn’t just a judge—he decides who stays and who disappears.

Mechanics That Are Simple but Unforgiving

Players must manage perfume usage carefully, since each bottle has a limited number of sprays. Each flower requires at least three sprays to be considered acceptable, but not all perfumes are equal. The game doesn’t tell you directly which ones Mr. Nose prefers. Instead, you’re left to interpret subtle clues hidden throughout the environment. Pick the wrong scent too many times, and your chances of moving forward shrink quickly. The pressure mounts as you run low on resources, wondering if your next spray will please the host—or anger him.

Behind the Test, Something Is Off

While the mechanics revolve around scenting flowers, the tone of the game suggests something darker. The setting is uncomfortable, the contestants are strangely silent, and the host—Mr. Nose—is unnerving. His exaggerated features and unpredictable reactions make every decision feel risky. The Flowertest isn’t just about winning; it’s about surviving long enough to finish. Built in just seven days, the game leans into surreal visuals, offbeat humor, and a sense of growing dread. It’s short, strange, and leaves you with the feeling that the test was never really about flowers in the first place.

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