Project Sekai

The Wellmonts Case

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The Wellmonts Case is an investigation-focused game that places the player at an isolated property where a family disappearance must be examined. The role of the player is limited to observation, analysis, and documentation rather than intervention. There are no systems related to combat, survival, or character progression. The objective is to reconstruct a sequence of events by studying the environment and interpreting evidence found across multiple connected locations.

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The Wellmonts Case is an investigation-focused game that places the player at an isolated property where a family disappearance must be examined. The role of the player is limited to observation, analysis, and documentation rather than intervention. There are no systems related to combat, survival, or character progression. The objective is to reconstruct a sequence of events by studying the environment and interpreting evidence found across multiple connected locations.

Investigation Framework

The game is presented from a first-person perspective, allowing free movement through interior and exterior spaces. Access to certain areas depends on previously discovered information, not on tools gained through upgrades. Interaction is contextual and limited to objects that contribute directly to the case. The pace of the game is controlled entirely by the player, as there are no time limits or forced sequences. This structure supports a deliberate approach to exploration and reduces reliance on scripted guidance.

Environmental detail plays a central role in conveying information. Rooms are designed to reflect past use, and their condition provides context for the investigation. The player is expected to notice patterns, inconsistencies, and traces that suggest prior activity. The absence of visual markers or automatic prompts means that progress depends on careful attention rather than interface assistance.

Core Gameplay Actions

The investigation advances through repeated examination and comparison of findings. The game organizes player activity around a consistent set of actions:

·         inspecting objects within rooms and outbuildings

·         reviewing written materials for background information

·         capturing photographs of relevant details

·         connecting evidence from separate locations

·         unlocking new areas once key conclusions are reached

Each action contributes to a broader understanding of the case. There are no optional tasks, and all interactions serve the central investigation.

Narrative Construction

The narrative in The Wellmonts Case is assembled indirectly. Story elements are not presented in a linear format but emerge as the player correlates evidence. Locations act as narrative fragments, each adding context without explicit explanation. The absence of dialogue choices or alternate endings reinforces a single investigative path, where accuracy of interpretation determines how clearly the story is understood.

Technical and Structural Design

From a technical standpoint, the game is designed as a compact, self-contained experience. Progress is saved automatically, allowing sessions to be paused and resumed without repetition. Visual presentation prioritizes readability and spatial clarity, ensuring that objects of interest can be identified through observation alone. Audio design supports environmental awareness but does not introduce mechanical challenges.

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