Project Sekai

Tungtungs Nightmare

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House At Midnight is a short horror game inspired by the Indonesian meme “Tungtungtung Sahur.” The concept focuses on the idea of being warned—or hunted—by a mysterious figure named Tungtung if you fail to wake up for sahur, the pre-dawn meal during Ramadan. In the game, the player takes the role of someone who ignores the call to eat before sunrise and instead chooses to sleep. This decision sets off a sequence of strange and unsettling events.

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House At Midnight is a short horror game inspired by the Indonesian meme “Tungtungtung Sahur.” The concept focuses on the idea of being warned—or hunted—by a mysterious figure named Tungtung if you fail to wake up for sahur, the pre-dawn meal during Ramadan. In the game, the player takes the role of someone who ignores the call to eat before sunrise and instead chooses to sleep. This decision sets off a sequence of strange and unsettling events.

Tension Built Through Pursuit

The core of the gameplay centers on evasion. Once the creature appears, players must avoid being caught through fast movement and timing. The layout of the house includes dark corridors and confined rooms, adding pressure as the threat closes in. There are no puzzles or dialogue choices—survival depends purely on reaction and navigation. The longer you delay, the more difficult it becomes to escape, making each run slightly different depending on how quickly you act.

Variable Length and Simple Setup

House At Midnight can be completed in just a few minutes or extended depending on player decisions and movement. The structure is minimal, with no menus or tutorials—just immediate interaction. The design keeps things simple but relies on sound, pacing, and sudden movement to create tension. It’s a short experience built around one idea: ignore the warning, and face the consequences.

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