Project Sekai

Universe Simulator

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Universe Simulator is a digital model of physical space that allows users to create, modify, and observe celestial systems in real time. The simulation operates on basic gravitational principles, calculating how objects move and interact under realistic physics. Users can design their own star systems, alter orbital parameters, or introduce external forces to study the results. Each adjustment immediately affects the balance of the system, producing observable outcomes based on mass and distance.

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Universe Simulator is a digital model of physical space that allows users to create, modify, and observe celestial systems in real time. The simulation operates on basic gravitational principles, calculating how objects move and interact under realistic physics. Users can design their own star systems, alter orbital parameters, or introduce external forces to study the results. Each adjustment immediately affects the balance of the system, producing observable outcomes based on mass and distance.

Simulation Mechanics And Interaction

The foundation of Universe Simulator lies in its gravitational and orbital mechanics engine. Every object placed in the environment exerts a measurable force on every other object. These forces determine the paths of planets, stars, and moons. Users can accelerate or slow down time to observe both short-term orbits and long-term evolution. Collisions between bodies follow physical equations that consider velocity and density. As a result, new formations can occur, or fragments can scatter into surrounding space.

Objects And Physical Parameters

The program includes a wide range of configurable bodies that can be adjusted manually or generated automatically. Each type of object behaves according to its defined mass, radius, and motion. Users can test the formation of systems or simulate destruction through gravitational instability.
Typical objects and settings available in Universe Simulator include:

  • stars, with adjustable temperature and luminosity
  • planets, with mass and atmospheric density
  • moons and artificial satellites
  • comets and asteroid fields
  • black holes and neutron stars with extreme gravity

These components can be arranged freely, allowing experiments in scale, motion, and long-term system evolution.

Observation And Data Output

During the simulation, users can track object movement, measure distances, and analyze orbital characteristics. Tools display velocity vectors, energy states, and rotation speeds. Some models provide temperature mapping or collision history logs. Time compression enables observation of millions of simulated years in minutes. This setup is used both for education and technical analysis of dynamic celestial structures.

Universe Simulator presents a controlled environment where all motion is determined by calculation. Each scenario reveals how gravity organizes space and how small changes lead to system-wide effects. By adjusting conditions, users can model planetary creation, orbital decay, or star collapse. The result is a framework that demonstrates physical laws through direct interaction, offering a measurable view of how structure and motion define a working universe.

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