Project Sekai

WHODUNNIT

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WHODUNNIT is a narrative investigation game that focuses on reconstructing the events of a confusing night. The main character, Howie, wakes up after a party with very little memory of what happened. The only thing he knows is that he spent time with someone during the night, but he cannot remember who it was. This uncertainty becomes the central mystery of the story. The player must help the protagonist piece together the timeline by asking questions, revisiting locations, and speaking with people who attended the party.

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WHODUNNIT is a narrative investigation game that focuses on reconstructing the events of a confusing night. The main character, Howie, wakes up after a party with very little memory of what happened. The only thing he knows is that he spent time with someone during the night, but he cannot remember who it was. This uncertainty becomes the central mystery of the story. The player must help the protagonist piece together the timeline by asking questions, revisiting locations, and speaking with people who attended the party.

Reconstructing The Previous Night

The investigation in WHODUNNIT begins with simple conversations. Howie starts contacting friends and acquaintances who were present during the event. Each character remembers the night differently, and their stories sometimes contradict one another. As the player gathers information, a clearer timeline begins to form.

Instead of presenting the entire story immediately, the game gradually reveals details through dialogue and small discoveries. The player learns where the protagonist went during the evening, who he interacted with, and what decisions may have influenced the outcome of the night. Every conversation contributes another fragment of information.

Interaction And Investigation Mechanics

WHODUNNIT uses a point-and-click system combined with visual novel elements. Players explore different locations connected to the story and interact with characters to collect information. The investigation moves forward by connecting pieces of dialogue and identifying useful clues.

During the gameplay, players commonly perform actions such as:

·         exploring illustrated environments related to the party

·         speaking with characters who attended the event

·         selecting dialogue responses during conversations

·         collecting topics and clues that unlock new questions

·         forming conclusions about the sequence of events

These mechanics allow the player to guide the investigation and determine how the story develops.

Character Conversations And Narrative Paths

A significant part of WHODUNNIT involves interaction with different characters. Each person provides their own perspective on what happened during the night. Some characters may remember important moments clearly, while others might avoid certain topics or reveal information gradually.

The order in which the player gathers information can influence how conversations unfold. Certain clues may unlock new dialogue options or provide additional context for earlier statements. By comparing different accounts of the same event, the player gradually builds a more accurate picture of the situation.

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