Project Sekai

Zombiefarm

Advertisement

Zombiefarm is a game that combines farming mechanics with the collection and management of zombies. Players start with a small field where they can plant either crops or zombie seeds. The process of growing zombies mirrors that of growing vegetables: each type takes a specific amount of time to mature, after which it can be harvested. The player’s main task is to manage planting schedules and make sure to harvest both crops and zombies before they expire. As the farm expands, new options become available, allowing for more strategic planning.

Advertisement

Zombiefarm is a game that combines farming mechanics with the collection and management of zombies. Players start with a small field where they can plant either crops or zombie seeds. The process of growing zombies mirrors that of growing vegetables: each type takes a specific amount of time to mature, after which it can be harvested. The player’s main task is to manage planting schedules and make sure to harvest both crops and zombies before they expire. As the farm expands, new options become available, allowing for more strategic planning.

Planting Systems and Resource Flow

Each plot on the farm can be used flexibly depending on the player’s focus. Zombies grow over time and need to be harvested during a specific window. If this is missed, the unit becomes unusable. Crops follow similar rules but serve different functions. The game includes additional systems like life force generation and decorative objects that influence productivity. Zombie units, once collected, can be stored, combined, or used in missions. The layout of the farm becomes increasingly important as the number of available zombies and crops increases.

Core Functions and Repeated Activities

Zombiefarm relies on cycles of planting, waiting, and collecting. The main activities include:

·         Plowing land to prepare planting spaces

·         Planting zombie or crop seeds

·         Monitoring growth timers to avoid decay

·         Collecting resources when units are ripe

·         Using zombies for tasks or mutation

This structure encourages frequent short sessions. The player is not guided through levels but instead develops the farm at their own pace. There is no direct combat or fast-paced interaction. All systems are based on timing and organization. Mutation allows the creation of new zombie types by combining existing ones, and the outcome varies depending on available resources.

Use of Zombies Beyond Farming

Once harvested, zombies become usable in mission systems that operate independently of the main farm. Players assign zombies to missions, which are completed after a set period. Successful completion provides rewards and may increase the zombie’s rank. Some zombies, when used repeatedly, become stronger and can unlock new traits. Mutation creates opportunities to expand the zombie collection and try different combinations. Some results are predictable, while others must be discovered through trial and error. Each decision about which zombies to send or combine affects future possibilities.

Discuss Zombiefarm

Comments (0)

Leave comment

Project Sekai
We use cookies on our site to enhance your experience. Cookies are small files that help the site remember your preferences. We use essential, analytical, functional, and advertising cookies.  privacy policy