Project Sekai

Deadcam

Advertisement

Deadcam places the player in a remote, abandoned house, where a paranormal TV shoot has gone horribly wrong. The show’s crew, desperate for higher ratings, had locked themselves inside to capture supposed supernatural events. But almost immediately, something went wrong with one of the hosts, Margo. The producer, Dom, escaped and sealed the exit, leaving you trapped inside with her. You quickly realize that whatever happened to Margo has made her unpredictable, dangerous, and constantly hunting for you. The goal is clear — survive, avoid her, and find a way out before it is too late.

Advertisement

Deadcam places the player in a remote, abandoned house, where a paranormal TV shoot has gone horribly wrong. The show’s crew, desperate for higher ratings, had locked themselves inside to capture supposed supernatural events. But almost immediately, something went wrong with one of the hosts, Margo. The producer, Dom, escaped and sealed the exit, leaving you trapped inside with her. You quickly realize that whatever happened to Margo has made her unpredictable, dangerous, and constantly hunting for you. The goal is clear — survive, avoid her, and find a way out before it is too late.

Navigating The House

The setting is a large, decaying rural home with tight corridors, hidden rooms, and creaking floors that betray your presence. Margo’s live headcam feed is constantly visible, letting you see her facial reactions in real time. This feed becomes a critical tool, allowing you to anticipate her movements or sense her mood before she gets too close. You must pay attention to sound, as moving too quickly or stepping on the wrong surface can alert her to your position. The house itself feels like an enemy, with its layout and noise making stealth a constant challenge.

Key Gameplay Elements

The main actions in Deadcam revolve around stealth and strategy:

  • sneaking through rooms without making noise
  • hiding in closets, under furniture, or behind objects
  • using Margo’s headcam feed to track her behavior
  • finding and using keys or tools to open locked paths
  • interacting with the raccoon for clues and guidance

Each of these actions works toward your primary objective: escaping the sealed house alive. The raccoon serves as an unusual but valuable source of help, appearing at certain points to hint at safe routes or warn of Margo’s approach.

Adapting To The Threat

Margo does not follow predictable patterns. She reacts dynamically to sound, movement, and even your in‑game actions. If she senses you nearby, her pace and intensity increase, forcing you to change plans instantly. Sometimes she will linger in areas you need to access, requiring patience or the creation of a distraction. The uncertainty of her movements keeps tension high throughout the escape attempt.

Deadcam focuses on survival through awareness, caution, and resourcefulness. Every moment spent inside the house is a balance between moving forward and staying hidden. The raccoon may offer guidance, but in the end, your survival depends on how well you can read the environment, anticipate danger, and act without hesitation. Escaping means more than just finding the exit — it means outthinking a threat that is always watching and always closing in.

Discuss Deadcam

Comments (0)

Leave comment

Project Sekai
We use cookies on our site to enhance your experience. Cookies are small files that help the site remember your preferences. We use essential, analytical, functional, and advertising cookies.  privacy policy