Project Sekai

Banish

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Banish is a first-person game that places the player in a forest setting where they must complete a ritual to remove a supernatural presence. The central tool is a cursed book that delivers instructions through spoken phrases. Players must listen carefully and repeat what they hear by selecting from available incantations. The task is made more difficult by the environment, which changes as the ritual progresses. Each action must be precise, and mistakes can trigger negative consequences that affect both the surroundings and the player’s chances of survival.

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Banish is a first-person game that places the player in a forest setting where they must complete a ritual to remove a supernatural presence. The central tool is a cursed book that delivers instructions through spoken phrases. Players must listen carefully and repeat what they hear by selecting from available incantations. The task is made more difficult by the environment, which changes as the ritual progresses. Each action must be precise, and mistakes can trigger negative consequences that affect both the surroundings and the player’s chances of survival.

Ritual Actions And Environment

The forest is dim, with minimal visual guidance, so the player must rely on sound to proceed. The book provides audio cues that guide ritual progress. At key points, the player must interact with ritual objects and select the correct incantation from multiple options. Failure to choose the right one can slow progress or cause interference from the presence being banished. Movement is kept simple, allowing focus to remain on the ritual process. Each stage of the game builds on the last, increasing the number of distractions and visual disturbances.

Core Gameplay Cycle

Gameplay in Banish revolves around repeated interaction with ritual mechanics. The player is required to:

·         Explore the forest area to locate ritual points

·         Listen to the phrase spoken from the tome

·         Select the correct matching incantation

·         Perform the interaction to complete a ritual stage

This process continues until the full ritual is completed or the player fails. With each success, the atmosphere shifts. Sounds become more intense, and visual cues distort or shift, requiring increased attention to detail in both navigation and reaction.

Updates And Accessibility

Since its original version, Banish has undergone several updates focused on player clarity. Markers were added to make ritual locations easier to identify. Audio was adjusted to ensure key ritual lines are easier to understand, even with other sounds in the mix. A health system was introduced to give players limited tolerance for mistakes rather than causing instant failure. These changes preserve the game’s focus but offer more structure for players unfamiliar with the ritual format.

Banish offers a short, focused experience built around sound recognition and repeated ritual actions. It encourages attention to audio, timing, and memory while minimizing interface complexity. By restricting mechanics to a few actions and relying on gradual environmental shifts, the game delivers a straightforward interaction model that becomes more challenging over time. The final objective remains the same—complete the ritual and escape the forest—but each step toward that goal demands more concentration and quicker responses.

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