Project Sekai

Button Prison

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Button Prison places players in a confined room filled with unusual objects, mannequins, and countless buttons. The only way to progress is by interacting with these buttons, relying entirely on memory and caution. Each button has a different effect: some may drop helpful items, others may trigger events that alter the room’s layout. The environment offers limited guidance, so players must pay close attention to every interaction. The primary goal is to escape from the room by gathering specific items through careful button presses without triggering adverse effects that could hinder progress.

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Button Prison places players in a confined room filled with unusual objects, mannequins, and countless buttons. The only way to progress is by interacting with these buttons, relying entirely on memory and caution. Each button has a different effect: some may drop helpful items, others may trigger events that alter the room’s layout. The environment offers limited guidance, so players must pay close attention to every interaction. The primary goal is to escape from the room by gathering specific items through careful button presses without triggering adverse effects that could hinder progress.

Gameplay Mechanics and Memory Challenges

The main mechanic revolves around remembering which buttons cause which outcomes. Pressing the wrong button too often leads to negative consequences, including a gradual decrease in the player’s sanity. As sanity falls, the environment may behave more unpredictably, increasing the level of difficulty. Players must balance curiosity and caution, pushing forward without activating traps that could make escape harder. Timing and strategic thinking are key, especially when some buttons reveal essential items needed to solve puzzles scattered throughout the room. The gameplay loop challenges memory retention and careful decision-making.

Each new button pressed can change the situation in unexpected ways. Items might fall from above, hidden doors may open, or new hazards could emerge. Some buttons are intended purely to disorient or frighten the player, introducing a psychological aspect to the experience. The longer the player remains trapped, the more pressure builds to act quickly while maintaining mental stability. With only a basic interface and minimal visual hints, players must learn from trial and error while avoiding unnecessary risks that could lead to failure.

Visual Style and Game Settings

Button Prison presents a minimalistic design where every object in the room could play a role in the player’s escape. Settings for graphics and mouse sensitivity are customizable through the options menu, allowing players to optimize their experience. The visual atmosphere relies on simplicity, making every change in the room immediately noticeable. This clarity reinforces the need for sharp attention to environmental shifts caused by button interactions. Sound design complements this structure, providing cues that hint at hidden dangers or potential opportunities after each button press.

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