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Players must use spoken commands to cast spells, activate items, and interact with the world. But speech is a double-edged sword. The game constantly listens, meaning casual words can activate traps or provoke enemies. Every run becomes a test of coordination, timing, and linguistic precision, where silence can be safer than speaking — and teamwork hinges on saying exactly the right thing at the right moment.
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Players must use spoken commands to cast spells, activate items, and interact with the world. But speech is a double-edged sword. The game constantly listens, meaning casual words can activate traps or provoke enemies. Every run becomes a test of coordination, timing, and linguistic precision, where silence can be safer than speaking — and teamwork hinges on saying exactly the right thing at the right moment.
The game’s dungeon system is fully procedural, generating a new maze of rooms, threats, and opportunities with each attempt. Players will never explore the same layout twice. As the team travels deeper, encounters become more difficult and navigation more complex. Voice commands are required to light torches, open doors, or distract sound-sensitive creatures. Some enemies react violently to specific words, while others ignore players unless provoked. This makes vocal discipline an essential skill. A well-timed phrase might save a run. A careless one could doom everyone.
Throughout the dungeon, players discover loot, gear, and cursed treasures. Cursed treasures are dangerous because they’re linked to forbidden words — speaking these words results in damage or penalties. But collecting and returning them is the only way to earn favor with the Dark Queen. Alongside this risk-reward system, players can also earn gold by finding and selling ordinary loot. That gold can be used to buy items such as healing potions, teleport stones, and trap-disabling tools. Over time, players can also improve their home base and add cosmetic upgrades.
Key gameplay components:
· Real-time voice recognition affecting gameplay and events
· Spellcasting and environmental control through speech
· Randomized dungeon generation for unique sessions
· Co-op and traitor modes for varied multiplayer experiences
· Risk-based treasure system with cursed items and forbidden words
· Upgrade paths including gear, tools, and base building
The addition of Traitor Mode introduces a layer of hidden roles and deception. Traitors have unique powers, such as the ability to curse teammates or see hidden stats. They can subtly sabotage the group through their words — or by tricking others into using dangerous phrases. Players must stay alert and vote out suspicious teammates using the emergency meeting system. In this environment, even a helpful suggestion can feel like a trap. The voice mechanic makes trust difficult, as anyone could be a threat — and anything said could be a weapon.
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