Project Sekai

FNF vs Tung Tung Sahur

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FNF vs Tung Tung Sahur is a custom mod for Friday Night Funkin’ that introduces a new opponent drawn from viral internet content. The game presents a scenario where Boyfriend is forced into a musical confrontation with Tung Sahur, a character known for repeating a rhythmic knocking sound. The confrontation takes place at night, with the setting implying a connection to early morning wake-up traditions. The mod retains the structure of the original game, focusing on timed button inputs and progressing through music-based stages.

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FNF vs Tung Tung Sahur is a custom mod for Friday Night Funkin’ that introduces a new opponent drawn from viral internet content. The game presents a scenario where Boyfriend is forced into a musical confrontation with Tung Sahur, a character known for repeating a rhythmic knocking sound. The confrontation takes place at night, with the setting implying a connection to early morning wake-up traditions. The mod retains the structure of the original game, focusing on timed button inputs and progressing through music-based stages.

Origins and Development

The character Tung Sahur comes from a meme originating in Southeast Asia, where it is said to appear after repeated negligence of its nightly call. The concept was adapted into a playable rhythm battle through community development efforts. The mod was created using Psych Engine, allowing for customized animations, sound, and dialogue sequences. Updates to the mod added additional characters from the same fictional setting, expanding the available content while maintaining a consistent theme.

Music and Gameplay Format

The gameplay involves matching arrow prompts in rhythm with the background track, as in the original Friday Night Funkin’. However, this mod includes custom music tracks that reflect the identity of the opponent. The tracks feature repetitive, percussion-driven beats. As players progress, note speed and complexity increase. The mod also includes:

·         Three custom tracks, each with a different tempo and layout

·         Visual transitions that follow the phase progression

·         Custom sound effects linked to the Tung Sahur character

·         Dialogue snippets before and after each stage

·         Animated background changes tied to music pacing

These components are combined to create a self-contained experience that aligns with the rhythm-based design of the original title.

Design and Visual Presentation

Tung Sahur is represented using a stylized 2D sprite with limited animation, intended to resemble a handcrafted figure. The setting uses abstract backgrounds and dim color palettes to reflect a night-time atmosphere. Transitions between music phases are marked with visual effects rather than full cutscenes. The interface remains close to the default Friday Night Funkin’ layout, though new assets are used for character expressions and minor on-screen effects during gameplay.

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