Project Sekai

Fractured

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Fractured is a short psychological horror game created by Fenixapple that follows the story of a girl traveling to a small town called Flitt for what should be an ordinary shopping trip. What starts as a simple errand quickly shifts into something more disturbing after she encounters a mysterious stranger. The game draws players into a narrative that blends normal routines with unease, where every interaction feels like it could hide something deeper.

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Fractured is a short psychological horror game created by Fenixapple that follows the story of a girl traveling to a small town called Flitt for what should be an ordinary shopping trip. What starts as a simple errand quickly shifts into something more disturbing after she encounters a mysterious stranger. The game draws players into a narrative that blends normal routines with unease, where every interaction feels like it could hide something deeper.

Story and progression

The plot of Fractured unfolds through dialogue and exploration rather than direct explanation. Flitt initially appears quiet and harmless, but the presence of unfamiliar people changes how the town feels. Conversations with characters reveal hints of tension and questions about trust. The stranger you meet is central to this shift, pulling you into events that blur the line between everyday life and hidden danger. The story is compact, but it leaves room for interpretation, making players question what is real.

Gameplay and presentation

Fractured uses a first-person perspective and retro-inspired graphics that echo the style of classic PSX games. Despite its simplicity, the visual design creates a strong sense of atmosphere, supported by shadows, lighting, and framing. One of the standout features is full voice acting for every line of dialogue, which gives weight to character interactions and makes conversations feel alive. The short runtime ensures that pacing is tight, with each moment pushing the experience forward.

·         Explore the town of Flitt in first-person

·         Speak to NPCs through fully voiced dialogue

·         Notice details in the environment that build tension

·         Experience a PSX-style retro atmosphere

·         Play through a short story designed to leave an impression

Themes and atmosphere

At its core, Fractured is about the unease hidden within ordinary places. A simple trip to town becomes a journey into mistrust, where characters and surroundings feel less certain the more you pay attention. The game thrives on ambiguity—things are suggested rather than shown, leaving players to fill in the gaps. This lack of complete answers is part of what makes the atmosphere effective, turning small interactions into sources of discomfort.

Final impression

Fractured demonstrates how a small project can deliver a lasting experience through mood, sound, and subtle storytelling. Its combination of retro visuals and voice-acted dialogue creates a memorable style, while its short length makes it accessible in one sitting. By transforming an ordinary errand into a psychological mystery, the game leaves players with questions and unease long after it ends. For those who enjoy narrative-driven horror that focuses on atmosphere, Fractured offers a compact but meaningful journey.

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