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IN THE FACADE WE TRUST places the player inside a single corridor, repeating the same cycle over and over with small changes each time. The corridor is not just a space to walk through — it is part of a system that forces the player to choose who to trust. In each cycle, the player meets two figures, each trying to gain the player’s trust. One is a girl who appears helpful but hides parts of her story. The other is a creature that does not look safe but might know the truth. Each decision affects what happens in the next cycle, creating a structure where every past choice influences the future.
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IN THE FACADE WE TRUST places the player inside a single corridor, repeating the same cycle over and over with small changes each time. The corridor is not just a space to walk through — it is part of a system that forces the player to choose who to trust. In each cycle, the player meets two figures, each trying to gain the player’s trust. One is a girl who appears helpful but hides parts of her story. The other is a creature that does not look safe but might know the truth. Each decision affects what happens in the next cycle, creating a structure where every past choice influences the future.
The main mechanic in IN THE FACADE WE TRUST is trust. Each cycle asks the player to place trust in either the girl or the creature, but there is no clear way to know who is telling the truth. There are no visible markers or feedback that confirms if a choice was right or wrong. The only way to understand the consequences is by observing how the corridor and the characters change in the following cycles. Both figures use different tactics to earn the player’s trust, and the player must decide which signals feel reliable based on what they have seen before.
The story in IN THE FACADE WE TRUST unfolds through observation, dialogue, and the gradual evolution of the corridor itself. The more cycles the player completes, the more both figures reveal about themselves, although not all information can be trusted. Depending on which figure receives more trust across the playthrough, the game leads to different endings. Some endings clarify the truth behind the corridor, while others leave parts unanswered. The lack of direct guidance forces the player to rely entirely on what they notice and how they interpret each event.
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