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Fused 240 is a short narrative-driven game centered around driving, interaction, and unexpected violence. At first, it seems like a minimal experience—you’re simply in control of a vehicle, exploring a sparse landscape and encountering other characters. But the longer you drive, the more unsettling the world becomes. Dialogue is fragmented, the visuals are harsh, and the tone shifts quickly from strange to brutal. The world is cold and unwelcoming, filled with quiet tension and unexplained encounters.
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Fused 240 is a short narrative-driven game centered around driving, interaction, and unexpected violence. At first, it seems like a minimal experience—you’re simply in control of a vehicle, exploring a sparse landscape and encountering other characters. But the longer you drive, the more unsettling the world becomes. Dialogue is fragmented, the visuals are harsh, and the tone shifts quickly from strange to brutal. The world is cold and unwelcoming, filled with quiet tension and unexplained encounters.
Movement in Fused 240 isn’t standard. Instead of typical driving controls, players use F and N for acceleration and braking, while S and I control a mechanical shifter arm. This deliberate choice creates a disconnected, almost clumsy interaction with the vehicle—emphasizing the unnatural tone of the game. Players also use SPACE to pick up objects, which may lead to unexpected moments depending on who or what they interact with. The interface reinforces the discomfort, making it clear that nothing in this game follows conventional logic.
Built for the Fainting Room Game Jam, Fused 240 uses low-resolution textures, flickering lights, and abrupt violence to create a raw and abrasive tone. The game is not meant to be comfortable. It doesn’t offer explanations or reassurance. Instead, it presents a space where every interaction might end in silence—or gore. The design forces players to interpret what little they’re given and to confront scenes that shift quickly from mundane to disturbing. Short but intense, Fused 240 explores how minimal tools and fractured structure can still produce strong discomfort and curiosity.
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