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Ghost Frequency is a first-person investigation game focused on supernatural activity. The player takes on the role of Mark, a seasoned field agent from PIT, a paranormal research team. The story unfolds at an abandoned location where previous team members vanished without explanation. With only a set of specialized instruments and limited communication, Mark must search for signs of ghostly activity while staying alert to subtle environmental changes that may signal danger.
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Ghost Frequency is a first-person investigation game focused on supernatural activity. The player takes on the role of Mark, a seasoned field agent from PIT, a paranormal research team. The story unfolds at an abandoned location where previous team members vanished without explanation. With only a set of specialized instruments and limited communication, Mark must search for signs of ghostly activity while staying alert to subtle environmental changes that may signal danger.
The game’s primary goal is to document and understand unusual occurrences using professional-grade paranormal tools. The environment remains consistent throughout the session, but what the player observes and detects changes based on tool readings and choices. Each clue contributes to understanding what happened to the missing team and whether something still remains within the area. The experience relies on slow progression, observation, and subtle responses to player actions.
Players work with the following devices:
· EMF scanner to track electromagnetic disturbances
· Thermal infrared camera to visualize non-visible heat patterns
· EVP recorder that captures potential spirit communication
· Static zones with hidden activity revealed through sensor use
· Environmental audio and visual feedback tied to progress
These tools serve as the foundation for gathering evidence and moving the investigation forward.
The setting remains still and quiet, allowing sound cues and tool feedback to take center stage. Most interactions are about collecting data and interpreting it correctly. As the player spends more time inside the building, the surroundings begin to feel more reactive. Apparitions, sudden interference, and unexplained noises increase, urging players to act carefully and review findings before making conclusions. There is no combat or escape route—just methodical study and survival through awareness.
Ghost Frequency avoids fast-paced gameplay in favor of quiet analysis. The tools act as the player’s only method of interacting with the world, with each scan revealing information about the environment. As the investigation deepens, tension builds from what remains unseen. The outcome depends on whether the player can identify patterns and piece together the situation before becoming overwhelmed by what lingers in the dark. The game presents a methodical approach to fear rooted in data and perception.
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