Advertisement
Outside is a horror game where players are trapped in a house with something standing beyond the window. It does not knock, does not speak—it only watches. The house feels empty, yet every corner carries a sense of unease. The air is thick with the weight of something unseen, something waiting. Time moves slowly, and the silence stretches longer with every passing second.
Advertisement
Similiar games
Outside is a horror game where players are trapped in a house with something standing beyond the window. It does not knock, does not speak—it only watches. The house feels empty, yet every corner carries a sense of unease. The air is thick with the weight of something unseen, something waiting. Time moves slowly, and the silence stretches longer with every passing second.
Players must decide how to act without fully understanding the danger. Looking outside may reveal nothing, or it may change everything. The house holds no true refuge, only the illusion of safety. The longer one stays inside, the more reality begins to shift—objects seem misplaced, faint sounds emerge, and the walls themselves feel closer. The presence outside does nothing, but its inaction is what makes it terrifying.
Outside relies on atmosphere and psychological tension to create fear. There is no chase, no immediate threat—only the growing uncertainty of what the presence beyond the window truly wants. Every decision carries weight, and every moment of hesitation brings the unknown closer. The question is not how to escape, but how long one can endure before something finally changes.
Discuss Outside