Project Sekai

Pretend it’s not There

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In Pretend It’s Not There, players take on the role of a young student who arrives home after a school day. A persistent feeling of being followed accompanies you, yet you choose to dismiss it as a trick of the mind. As you close the door behind you, the reality sets in—something has followed you into the house. The game challenges you to navigate this unnerving situation while adhering to the routines of a quiet evening.

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In Pretend It’s Not There, players take on the role of a young student who arrives home after a school day. A persistent feeling of being followed accompanies you, yet you choose to dismiss it as a trick of the mind. As you close the door behind you, the reality sets in—something has followed you into the house. The game challenges you to navigate this unnerving situation while adhering to the routines of a quiet evening.

Navigating the Routine

The core of the game revolves around performing simple household tasks. Movement and interaction are straightforward, relying on basic controls: W/A/S/D for navigation, left-click for actions like grabbing or throwing, and right-click to drop items. These mechanics keep the gameplay accessible, allowing you to focus on the tension of the environment. While the creature lingers, you must feign indifference and avoid acknowledging its presence.

Duration and Acknowledgments

With a playtime of 10 to 20 minutes, Pretend It’s Not There offers a compact and focused experience. The game credits its assets, 3D models, and music to various creators, as detailed in the About menu. The concise runtime and straightforward controls make it approachable for both casual players and those looking for a focused, atmospheric challenge.

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