Project Sekai

Star Birds

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Star Birds is a space simulation game where players control a crew of birds tasked with building production systems on asteroid surfaces. The gameplay takes place in a zero-combat environment focused on planning, automation, and resource logistics. Players begin with a small area and limited materials, gradually expanding their network by constructing facilities and optimizing layout. Each asteroid represents a self-contained zone with its own spatial constraints and resource deposits.

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Star Birds is a space simulation game where players control a crew of birds tasked with building production systems on asteroid surfaces. The gameplay takes place in a zero-combat environment focused on planning, automation, and resource logistics. Players begin with a small area and limited materials, gradually expanding their network by constructing facilities and optimizing layout. Each asteroid represents a self-contained zone with its own spatial constraints and resource deposits.

System Design and User Interaction

The game is built around an open-ended construction loop. Users place structures manually, drawing connections between them using modular pipe segments. The delivery of materials from extractors to processors and then to storage units forms the central gameplay task. Most actions occur on a grid-less surface, where positioning must adapt to the irregular shapes of each asteroid. There are no action timers, but production speed is influenced by proximity and network efficiency.

Primary Features and Functional Components

Star Birds includes the following systems:

·         Asteroid-specific building surfaces and terrain conditions

·         Hand-drawn conveyor and pipe layout tools

·         Multi-step production recipes using refined materials

·         Delivery terminal for accepting and sending cargo

·         Optional milestones that unlock structural enhancements

Each system is designed to support a continuous flow of resource handling and incremental progress.

Expansion and Resource Planning

As players complete production chains, they gain access to new asteroid sites, each introducing different challenges in layout and throughput. Some asteroids have limited space, requiring compact designs, while others feature irregular geometry or obstacles that interfere with movement paths. The game allows players to transfer materials between sites, creating a shared logistics network. Resource planning becomes more complex as inputs must be coordinated across multiple locations with limited storage capacity.

Current Status and Long-Term Outlook

The game is currently in pre-release form, with a playable demo version available. Early versions contain the core gameplay systems but limited content. Developers have stated plans to introduce additional building types, customizable delivery logic, and improved interface tools for managing large-scale production. Star Birds is intended to grow through community feedback and feature adjustments over time. While narrative elements are minimal, the focus remains on system building and process design within a consistent visual framework.

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