Project Sekai

Strange Antiquities

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Strange Antiquities is a puzzle-driven shop management game in which the player operates a small store that deals with mysterious relics. The story unfolds in the town of Undermere, where residents frequently encounter unusual problems linked to the artifacts circulating through the area. The player’s role is to examine objects, interpret clues, and provide customers with items that match their needs. Each day introduces new visitors, new relics, and new fragments of information about the town’s hidden past.

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Strange Antiquities is a puzzle-driven shop management game in which the player operates a small store that deals with mysterious relics. The story unfolds in the town of Undermere, where residents frequently encounter unusual problems linked to the artifacts circulating through the area. The player’s role is to examine objects, interpret clues, and provide customers with items that match their needs. Each day introduces new visitors, new relics, and new fragments of information about the town’s hidden past.

Exploration Of Items And Daily Workflow

The core activity in Strange Antiquities involves evaluating relics stored on shelves, inside drawers, and in locked containers scattered throughout the shop. Customers arrive with requests described through short statements, coded messages, or references to past events. The player compares these clues against books, notes, and sketches to narrow down which artifact matches the description. Successful identification strengthens the player’s understanding of the collection, allowing them to respond more confidently to future requests.

Main Systems And Player Tools

Progress in Strange Antiquities is guided by several interconnected systems:

·         Identification of relics using reference documents

·         Matching customer requests with correct items

·         Labeling and organizing artifacts for future clarity

·         Exploring Undermere to acquire new objects

·         Recording observations to track recurring clues

These tools help the player build a structured workflow that balances investigation, organization, and exploration across each in-game day.

Exploration Beyond The Shop

Although much of Strange Antiquities takes place inside the store, the player periodically ventures into different parts of Undermere. These trips allow the discovery of new artifacts, hidden notes, and locations connected to past customer stories. Clues found outside the shop expand the collection and provide new context for earlier encounters. The player often revisits places mentioned by customers, forming connections between objects and the events taking place around the town.

Narrative Development And Long-Term Progress

As days advance, the player uncovers more information about the origins of the relics and their effects on Undermere. Characters return with follow-up requests or reveal additional details about their personal situations. Patterns begin to appear in the clues, suggesting that many artifacts share a deeper connection. Through consistent observation and careful record-keeping, the player gradually pieces together a broader storyline that links the town’s history with the items circulating throughout the shop. The game’s progression depends on how well these connections are recognized and interpreted.

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