Project Sekai

Tag After School

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Tag After School is a third-person game set in a school building after regular hours. The player controls a male student who explores empty classrooms, corridors, and other facilities while completing a sequence of tasks. The environment is dark, with limited lighting and visual clues that guide the player’s movement. The main focus is on navigating spaces, solving simple objectives, and reacting to unexpected encounters that occur throughout the game.

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Tag After School is a third-person game set in a school building after regular hours. The player controls a male student who explores empty classrooms, corridors, and other facilities while completing a sequence of tasks. The environment is dark, with limited lighting and visual clues that guide the player’s movement. The main focus is on navigating spaces, solving simple objectives, and reacting to unexpected encounters that occur throughout the game.

Narrative Flow and Character Progression

The story centers around the main character’s decision to stay late at school, which leads to various scripted events. As the player moves through different areas, narrative elements unfold through short dialogues, character reactions, and visual sequences. These interactions develop gradually as the player progresses from one location to another. The gameplay is structured to move linearly, with new parts of the building becoming accessible over time.

Core Elements Included in the Game

The following features define the experience in Tag After School:

·         Exploration of indoor school areas with limited visibility

·         A character-based story told through minimal text and reactions

·         Simple movement and interaction controls using on-screen prompts

·         Sound cues and background music that shift based on player location

·         Checkpoints that allow progress to be saved and resumed

Visuals, Audio, and Interface

The game uses stylized 3D graphics with emphasis on character expressions and lighting. The interface is minimal, designed to display only the necessary buttons and objectives. Players rely on environmental clues and sounds to decide where to go next. Voice effects and ambient noise support the overall tone of quiet tension and isolation. Most interactions are triggered by walking into marked zones or responding to in-game prompts.

Distribution and Intended Use

Tag After School is available on select mobile platforms and downloadable websites. The game is designed for casual solo play and does not include competitive or multiplayer modes. While the control scheme is simple, the game appeals to users who enjoy narrative-driven exploration. The themes and visuals are meant for a mature audience, and the structure encourages short sessions focused on discovery and story development.

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