Project Sekai

Tentacle Locker

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Tentacle Locker is a simple browser-based game that takes place in a school hallway. The player controls a single locker positioned in the middle of the environment. Characters walk by at different speeds, and the goal is to interact with them by opening the locker at the right moment. The game is based on precise timing rather than progression or story development. There is no winning or losing state, only repeated interaction.

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Tentacle Locker is a simple browser-based game that takes place in a school hallway. The player controls a single locker positioned in the middle of the environment. Characters walk by at different speeds, and the goal is to interact with them by opening the locker at the right moment. The game is based on precise timing rather than progression or story development. There is no winning or losing state, only repeated interaction.

Mechanics and Controls

The main mechanic is clicking to open the locker when a character is close enough. If the timing is correct, the locker activates and pulls the character inside. If the player misses, the locker closes again, and the cycle repeats. This loop creates a rhythm where players must observe movement patterns and react quickly. No additional keys or complex controls are involved, making the game accessible through basic point-and-click input.

Key Features Found in Tentacle Locker

Players will experience the following gameplay elements:

·         A looping hallway with continuous character movement

·         One locker that serves as the only interactive object

·         No dialogue or text, relying purely on action

·         Visual changes to indicate success or failure

·         A pause menu to restart or leave the game

Visual Presentation and Sound

The game uses pixel-style graphics with limited animation. Characters are presented in school uniforms, moving left to right in a repetitive loop. Background elements are minimal and do not change over time. Sound is used in brief cues to highlight locker activation and other small interactions. The design focuses on keeping the player’s attention on timing and response rather than exploration or visual variety.

Intended Audience and Platform

Tentacle Locker is available through online sites that offer independently developed games. It is not listed on major game distribution platforms. The title is targeted toward a specific mature audience due to its suggestive theme, though the presentation remains cartoon-like. The game is short, designed for repeated sessions rather than extended play, and does not include unlockable content or upgrades.

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