Project Sekai

ZENO Remake

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Zeno Remake takes place inside a closed research facility where two individuals wake up without knowledge of their past. They are chained together and must navigate unfamiliar environments, solve puzzles, and uncover why they were brought there. The building consists of multiple sectors, each with its own logic structure and interactive elements. The remake rebuilds the original game with added scenes and technical adjustments to improve flow and accessibility. It preserves the original concept while introducing new story branches and character reactions.

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Zeno Remake takes place inside a closed research facility where two individuals wake up without knowledge of their past. They are chained together and must navigate unfamiliar environments, solve puzzles, and uncover why they were brought there. The building consists of multiple sectors, each with its own logic structure and interactive elements. The remake rebuilds the original game with added scenes and technical adjustments to improve flow and accessibility. It preserves the original concept while introducing new story branches and character reactions.

Characters and Structure

The story centers on Aki and Haru, two people forced into cooperation under unclear conditions. Their personalities contrast, and player decisions shape how they interact. Throughout the game, the characters face timed sequences, locked areas, and moral questions. Some choices affect trust and dialogue, while others change entire storylines. A third character, Fuyu, appears at a later stage and introduces alternative interpretations of past events. The progression is nonlinear and requires players to revisit earlier sections to fully understand the narrative.

Core Features

Zeno Remake includes a set of features designed to support exploration and repeated playthroughs. These include:

  • Storylines that branch based on logic puzzles and dialogue responses
  • A map structure that resets between runs but retains scene memory
  • Unlockable scenes that require specific in-game triggers
  • Interface options to toggle display elements and audio hints
  • A system for managing multiple save files across routes

These systems work together to give the player control over how they approach the game and which outcomes they experience.

Design Approach

The game’s visual design follows a simple structure that highlights functional detail. Rooms often contain objects with hidden purposes or multi-use items needed for future events. Players must pay attention to notes, dialogue fragments, and environmental cues to progress. Although there is no combat system, movement and timing play a key role in certain sequences. Sound cues are used to signal danger or prompt decision-making. The game engine allows for basic interaction, but the focus remains on text-driven storytelling.

Game Progression and Outcomes

Zeno Remake is built for repeated runs. It includes multiple endings that depend on how players choose to solve puzzles and handle character interactions. Some endings are only available after finishing the game once or more. This structure encourages experimentation, even if it leads to failure. There is no universal solution or correct route — players must test different paths to reveal the full scope of the story. The result is a layered experience that evolves depending on how the player engages with each part of the game.

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