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SOFTMONEY is a simple idle game centered around collecting money through continuous effort. The player helps a character named Harvey raise $25,000 for his surgery. The process happens through repeated clicks that generate income, which can be improved using upgrades. Unlike its original version, BloodMoney, this game removes failure paths and instead presents a calm, linear way to reach a defined goal. Each session represents slow and steady progress toward financial completion.
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SOFTMONEY is a simple idle game centered around collecting money through continuous effort. The player helps a character named Harvey raise $25,000 for his surgery. The process happens through repeated clicks that generate income, which can be improved using upgrades. Unlike its original version, BloodMoney, this game removes failure paths and instead presents a calm, linear way to reach a defined goal. Each session represents slow and steady progress toward financial completion.
The player begins with very limited funds and earns money by clicking on the screen. Each click adds a small amount of income, and new upgrades increase the value of every click. These upgrades can also add passive income, letting the player earn while idle. The player continues until the full target of $25,000 is reached. There are no time limits or penalties. The main challenge comes from deciding when and how to spend earned cash to make progress efficient.
Core gameplay systems include:
· Clicking to earn initial income
· Buying upgrades to increase profit
· Unlocking small story fragments
· Passive income generation during idle time
· A clear target amount to reach the end
SOFTMONEY is about balancing immediate spending with long-term gain. Some upgrades boost income instantly, while others work slowly over time. The player needs to test different combinations to find the most efficient route. Because there is no failure, every choice still leads to success, but optimization changes how quickly it happens. This makes strategy less about survival and more about time management. Each milestone reached adds a sense of completion and motivation to continue.
As progress continues, the game introduces small narrative moments that connect to Harvey’s story. Each part reminds the player of the purpose behind the goal. The process of clicking, upgrading, and saving becomes a repetitive but clear structure that encourages persistence. The game does not require constant focus and can run in the background while the player does other things. Returning later always shows visible results and collected money.
SOFTMONEY turns a basic clicking mechanic into a focused goal of fundraising and progress. Every action, upgrade, and reset leads toward the same outcome: helping Harvey reach the required amount. The system rewards consistency instead of speed, making progress feel predictable and measurable. It demonstrates how simple mechanics can represent effort, patience, and completion through a single, clear objective.
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